Project Description



Information updated on 3rd May, 2025
Keywords: serious art games, digitization of culture, ecosystems, WebXR, VR
Project No. 1.1.1.9/LZP/1/24/009
Implementation period: 01.04.2025-31.03.2028
Budget
184 140,00 EUR, including:
European Regional Development Fund’s support (85%) 156 519,00 eur
State funding (10%) 18 414,00 eur
Funding of Vidzeme University of Applied Sciences (5%) 9207,00 eur
Partners
Vidzeme University of Applied Sciences
Lead researcher Ieva Gintere
Scientific assistant Alvis Misjuns
VR laboratory
École Supérieure d’Art et de Design d’Orléans, France
RISEBA University of Applied Sciences
Summary
The project is designed in the intersection of information and communication technology and digitization of culture. It intends to develop digital gaming and expand the scope of human resources as well as digitize and promote ideas of ecology embodied in contemporary culture, particularly regarding mental health ecology in terms of peace of mind, self-awareness and related psychological states.
The general aims are 1) to expand the versatility of the researcher’s professional profile through an ability to work in digital art projects from a technical perspective, 2) to support the project’s target group, future creative engineers, especially by focusing on WebXR technology, 3) the creation of an innovative art game EcoMind. The central activities are related to refining the researcher’s digital skills in a cooperation with Orléans School of Art and Design (France) and RISEBA University of Applied Sciences, as well as work on technological solutions for the digital art game’s demo version at the applicant’s institution, Vidzeme University of Applied Sciences. The anticipated results are the creation of three research articles, including at least one Q1-Q2 open access article and two Scopus/Web of Science level articles, and a prototype of EcoMind serious art game with the technological participation of the post-doctoral researcher and the target group of students, future creative engineers.
Main activities
Learning sessions and practical creation
T2.1 Study course on the basic knowledge of a-frame at Orleans School of Art and Design / École Supérieure d'Art et de Design d'Orléans (ESAD Orléans) led by Nicolas Tilly in June 2025 and June 2027, according to the Consortium agreement between ViA and ESAD
T2.2 Study course led by ViA lecturer Alvis Misjuns “Web Based and Mobile Virtual and Augmented Reality Solutions” in the autumn semester of the study year 2025/2026, attended by Ieva Gintere in the framework of ViA’s Open University
T2.2 Study courses at RISEBA
“Interactive art and multimedia performances” in the spring semester of the study year 2025/2026 (A5)
"Digital storytelling and interactive narratives in audiovisual media art” I, II (B1) in the autumn semester of the study year 2026/2027 in the framework of the academic Master study program "Audiovisual Art and Immersive Technologies" (45213), according to the Consortium agreement between ViA and RISEBA
Project Details
Implementation period: 01.04.2025-31.03.2028
Project No.: 1.1.1.9/LZP/1/24/009
Budget: 184 140,00 EUR
Funded by:
- European Regional Development Fund
- Latvian Council of Science
Partners:
- Lead researcher, PhD Ieva Gintere
- Vidzeme University of Applied Sciences
- VR laboratory
- École Supérieure d’Art et de Design d’Orléans, France
- RISEBA University of Applied Sciences
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